I'll write tutorials relying on two specifications: OpenGL and OpenGL Shading Language (GLSL). Tutorials will be for the latest OpenGL version - 4.6. July 29th, 2019 - Windows 426.02, Linux 418.52.In this section we'll learn one of two main 3d libraries (we'll not count Metal from Apple) for rendering of 3d graphics - OpenGL (Open Graphics Library). GPUs with the new Turing architecture have many new OpenGL extensions giving developers access to new features. įor any bugs or issues, please file a bug through the developer website: The OpenGL 4.6 specifications can be downloaded from.
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